User avatar
cb.n
Posts: 3
Joined: Sun May 25, 2025 10:20 pm

/dev log

Some Legion news just dropped so I was inspired to give some updates of my own.

The GCA system is coming along well and I'm excited to try and contribute something back to the game. The /dev log thread will be mostly discussions around technical challenges and other updates posted periodically.

At this point the main focus is primarily on optimization and fast, efficient calculations. I'm only loading about 10 regions per via the map compiler and I'm already seeing the performance bottlenecks,
New eden really is a big big universe... with big big numbers. Anywhere in the range of +/- (n)e10^26. that's a big number...it takes a lot of computing power to work with that. Everything's been done to try and make this a smooth front-end user experience with the computing done client side but the rendering cost is just too much for browsers (even with multithreading), so now it's just a process of re-factoring and leaving everything to the server.

You'll notice some positioning artifacts in the images listed below. In game, the other locations have some crazy transform translation with respect to eden. You can see this in the scaled universe. That is wormhole space in relation to known space. Let me just tell you, that is a super charged warpdrive when you hit that C2. It's not a huge huge deal but I will need to work out these distances if I want a perfect 1 to 1 map. OR if ESI ever decides to give us a location bookmarks endpoint ;)

Region, constellation and system positions are absolute whereas the solar entities are relative. These positions are skewed because I'm trying to show a grain of sand and Jupiter in the same viewport....(working on that)


Stay tuned


Image
Image
The Wizard of Caldari State

Return to “GCA”

Who is online

Users browsing this forum: No registered users and 0 guests